News

T-Mobile to show Riptide GP at E3 2011

T-Mobile will be showcasing Riptide GP (along with some other games you don't have to pay any attention to) in their booth at E3 2011.

From what we hear, their booth is going to be set up like a 50's diner, and you can take a load off and relax in a comfy booth while they ply you with smoothies to drink and games to play.  The booth is number 1447, and is near the center aisle, towards the back of South Hall.

If you're in town for E3, be sure to come by!  Ralf and I will be stopping in from time to time, particularly on Wednesday afternoon.

Riptide GP making a splash

Vector Unit's newest game for Tegra2-powered Android phones and tablets, Riptide GP, is now available on the Android Market and is making a splash with users and critics.

As of this writing, average user reviews are averaging 4.7 stars out of 5.  

Critical reviews have been coming in this week, too, and the critics have plenty of nice things to say:

WOW! riptide GP is incredible....If you are at all into racing games, Riptide GP is a must-have.

BooyaGadget.com

We haven't been able to put it down.  If you are looking for a mobile game with that "wow factor" then look no further than this one.

Droid-Life.com

The frame rate, details, and polish of this game are unlike anything this editor has ever seen on a game for a mobile device to date.  Riptide GP for Tegra platform truly is a console quality experience.

BriefMobile

Not too shabby, right?  We're extremely happy with the reception the game's been getting, and the great comments and feedback sent in from players around the world.  

If you haven't yet picked up Riptide GP, buy it today and see what all the fuss is about!

Riptide GP featured at Google I/O

Vector Unit has been selected from hundreds of developer applicants to exhibit in the Sandbox area at Google I/O 2011.

The team will be on hand to demo our latest game, Riptide GP, the first console quality water racing game for mobile phones and tablets.  Riptide GP features superfast hydro jets racing through futuristic landscapes across a dynamic, ever changing surface of water.

We're super excited about the opportunity to exhibit at the show, and grateful to Google for giving us a chance to participate.

Come by the booth and visit, and check out the near-final version of Riptide GP!

More about the Sandbox can be found here:

Riptide GP details stunting mechanic in Pocket Gamer preview

Our friends over at Pocket Gamer UK have run a preview of Riptide GP that offers some tantalizing new details about the game and a couple of exclusive new screenshots.

The biggest new announcement about Riptide GP's gameplay is stunting as a core part of the game mechanic.  Here's how it works:

Every race track in Riptide GP features lots of opportunities for grabbing huge air.  Not just ramps, but massive rolling waves that -- if you catch them just right -- vault you high above the track.  When you're in the air, you can use swipe gestures on the tablet or phone screen to pull off tricks like Superman, Can-Can, flips and tabletops.  Pull the trick off successfully before landing and you earn boost.  Splash into the water mid-trick and...well, the results are painful.

Check out the Pocket Gamer article for more info and screenshots!

Presentation: The Language of Game Environments

Back in December, Creative Director Matt Small flew out to Washington DC to talk about "The Language of Game Environments" to a group of government and university researchers.

The Game Changers conference was hosted by the University of Maryland Center for Advanced Study of Language (CASL) and the Foreign Service Institute (FSI).  Attendees were mostly language-learning researchers interested in finding ways to use video games to aid in education and language acquisition.

Matt's presentation is a high-level overview of how game environments have changed during the last 30 years, and explores some of the techniques environment modelers and level designers use to guide players through these increasingly complex 3D spaces and interactions.

The presentation slides and video have now been posted on the CASL website.  The video of the full 45-minute presentation and Q&A is here.  If you're watching the video you may find it helpful to grab the PDF first, since you can't see many of the slides in the video. You can download the presentation PDF file here.

Also, the full roster of presentations are here:  Game Changers Roundtable.  

Particularly good are Brian Upton's presentation on how designers use and manipulate player anticipation, Mark Dank's on the changing game audience and how it's affected the industry, and Sarah Stocker's on the virtuous cycle of addiction in games.   Keep in mind the audience here are all non-gamers, so some of this stuff may be a little "introductory" for the hardest of the hard-core, but it's all interesting stuff.  You may also want to check out David Traum's presentation on the university research going on around natural language simulation.

Riptide GP teaser trailer is out

The first ever HD video of Riptide GP live gameplay is now out and about on YouTube and elsewhere.  

This is the reason we decided to make this game for Tegra 2.  Notice the shiny hydro jets and the realtime reflections on the water.  Marvel at the procedural wave simulations.  Ooh and ahh over the multipass shaders.  

But most of all please enjoy the sweetness.

Not too bad for a phone/tablet game, right?

See anything you like?

If you're like us, you head over to the Nvidia site every now and then to check out the latest and greatest news about Tegra and all the other sweet graphics magic that comes outta that place.  Or maybe you're not like us at all.  

In any case, we were pretty excited when we stopped by Nvidia's home page yesterday and noticed a screenshot for a certain futuristic Supercross-on-water game prominently displayed on their Tegra banner.  

Mm... tasty.  I can't wait for that game to come out.  I wish those guys making it would get a move on and finish the damn thing.

Source:  www.nvidia.com 

New game will be announced Tuesday!

Comin' up, pipin' hot and fresh from the ovens!  Vector Unit will unveil its latest game next week, on Tuesday February 15.  

We can't say much about it just yet.  But we can give you some hints:  It's not another Hydro Thunder game.  It is another racing game.  It takes place in the future.  You can put it in your knapsack.  You can also play it on your TV.  It is not un-awesome.  And...let's see....oh, I know, it involves robots, but there aren't any robots in the game.

We've been working our socks off on this for a while, and we're really excited to finally be able to show it off and tell people about it.  

Check back Tuesday for more info and, of course, pretty pretty screenshots.

Get Hydro Thunder Hurricane for 800 points

Hey we realize times are tough, and not everybody has $15 lying around to spend on a totally awesome and completely worth it rocket-powered speedboat game with thrilling waterfall jumps and technologically amazing water physics.

Well, if money is the one thing that's been holding you back from buying Hydro Thunder Hurricane, now's your chance to stop crying about it and break out the virtual wallet.

As Major Nelson has reported, Hurricane will be discounted 33% to 800 points during the week of January 31st.

The discount is part of a "Get Wet!" promotion that also features Hydrophobia and Aqua.