PHEW! Another game shipped

Whelp, Riptide GP2 is in the can, and we're shipping it out to Android and Apple phones and tablets around the world this week.  

It's always a little bittersweet finishing a game.   It's not like baking a cake, where the timer pings and you pull it out and put frosting on and it's done.  With a game, it's never really clear when it's finished.  You keep going over and over the list of features and little polish items you wanted to squeeze in, trying to decide if it's worth pushing back the final date a little bit further to make room for this one ... last.... thing.

And that list doesn't get shorter.  Every time we cross something off the list, we add something else.  You never actually cross the last item off the list.  You can always polish a little more.   Eventually you just reach a point where you make yourself stop -- or somebody else (like a publisher) makes you stop.  And then you ship it.

I'm really, really proud of Riptide GP2.  Ralf was saying the other day and I agree -- it's the best game we've made so far.  I feel like we took all the lessons from our previous four games and rolled them into this one effort.  There's a ton of content, a lot of variety, a great multiplayer experience, and -- if may say so myself -- it looks really good.  

So, we're done and now the fun part starts -- hearing the reactions from fans and reviewers out there who hopefully like the game.  That's the thing about mobile, in fact you're actually never completely done, you're always fixing and tweaking and adding features based on player feedback, and rolling those changes into updates.

Speaking of updates:  

You may notice a big fat "Coming Soon" button on the main menu.  That was  a big-ticket list item that we decided a couple of months ago to push into an update rather than try and squeeze it in for launch.  I'm not going to say what that feature is yet.  But suffice it to say it's a feature I'm really looking forward to, and will extend the gameplay experience a ton.  

See?  It's done.  But its not finished :-)

Riptide GP2 release dates announced

So it's official, Riptide GP2 is coming to Android and iOS devices around the world NEXT WEEK!

The game will be released for Android in the Google Play Store on Tuesday, July 23.  

The iOS version will follow shortly thereafter in the iTunes App Store on Thursday, July 25

The new game features online multi-player, all new tracks and hydro jets, a new career mode, customizable vehicles, and a totally revamped stunt system!

Ask Vector Unit Anything on Reddit, Thursday 7/18

The Vector Unit team will host an IAMA session on Reddit Thursday, July 18, at 12noon Pacific Time.  

For the first time anywhere we'll be announcing the official launch date for our upcoming game Riptide GP2!  We'll also answer your questions about the game, about our other games, about mobile and console game development, about the trials and tribulations of indie game development, about Android and iOS, about our favorite burritos, about ... well, really about anything.  All you have to do is show up and start asking!  

The offical Reddit names of the Vector Unit team hosting the AMA are:

  • VectorRalf (Ralf Knoesel)
  • VUMatt (Matt Small)
  • TimmUnit (Timm Sewell)
  • Zypherman (Matthew Bryant)

 The post will be from one of these accounts.  Accept no substitutes!

We'll update this with a link to the actual AMA post once it goes up.

See you there!

Bow Before the Hydro Jets of Riptide GP2!

Riptide GP2 offers a ton of awesome new content, not least of which is a whole slew of brand new super-fast hydro jets!  You'll recognize some old favorites in this new trailer, as well as some new additions:

Not only are the new hydro jets more detailed than in RGP1, not only are they faster, but you can also upgrade their performance and customize their look!

Contest Time!

On top of all of this, we're announcing a contest to help us rename one of the hydro jets .. the Spinner. This is one of the fastest jets in Riptide GP2, with kind of a retro vibe to it.  And yet we're not crazy about the original name we came up with...Spinner. 

That's why we're announcing this contest!

We're asking your help to come up with a new and totally awesome name for this hydro jet.  We'll pick our favorite name out of all the entrants, and the person who suggests it will get their name in the game credits, and win a wireless Bluetooth Nyko PlayPad Pro!  And even if your suggestion doesn't get picked, we have nine more PlayPads and PlayPad pros to give out to people who enter!

Contest is open from June 28 to July 5.  See the contest page for all the rules and details.

Good luck!  And may the best name win!

 

Riptide GP2 Development Update: Are We There Yet?

Hi everyone!  We get a lot of questions from people asking us when Riptide GP2 is coming out.  I know, we've just been all mysterious, saying "this summer", or "Summer '13" and people are like, what?  June?  August?  September???

Well.... I can't say exactly, but we're shooting for something in the July timeframe.  Ultimately, what it comes down to is we're going to release the game when we feel like it's done.  

What I can say is, the game is shaping up nicely.  We've got all the new jet skis -- sorry, "hydro jets" -- done. And I'm really happy with them -- they're way higher poly than the vehicles from the first RGP, they have cooler details, there's more of them, and there are some funky new ones that look totally different from the first game.

Also a lot of the tracks / environments are done.  Our goal is to have more variety than the first game, and we totally have that.  Now we're just adding a last couple of tracks and polishing the bejeezus out of the ones we have.

The big piece of the puzzle still being worked on is the progression tuning.  Riptide GP2 has a whole career mode, where you earn money to buy new hydro jets or upgrade the ones you already own, experience points to upgrade your character, and stars (or maybe we'll change that to something else?) to unlock new races and events.  It all works, but we need to play with it more and tune it so the progression and challenge feels good.

And of course there's a lot of general gameplay tuning and polishing.  We are playing multiplayer matches every day at the office to make sure the whole game feels tight and delicious.  

So don't fear -- the final game is not far off.  Just a little more content, a little more polish, and about a month or so of hard work and we'll be good to go!  Stay tuned...

Vector Unit dives into Google Play game services

San Francisco, CA – May 15, 2013 — Vector Unit, the indie game developer known for top-selling mobile racing titles Beach Buggy Blitz™, Riptide GP™ and Shine Runner™, announced at Google I/O, Google’s developer conference, that all its games will offer full support for Android’s new Google Play game services starting immediately.

“We love to connect players in our games, but until recently on Android there have been a lot of competing social platforms without a single standout,” says Vector Unit CEO Matt Small. “Google Play game services offer a unifying platform that every Android gamer can join easily, has all the features we could want, and that we as developers can support without worrying about whether it’s going to still be around in 2 years.”

The company’s premium water racing titles, Riptide GP and Shine Runner, and its popular free-to-play “endless driver” Beach Buggy Blitz, all receive updates today that allow users to log in with their Google accounts to earn Achievements, post scores to Leaderboards, and sync their game progress using Cloud Save.

Vector Unit’s upcoming sequel Riptide GP2 is also showcased at Google I/O this week to demonstrate Google Play game services’ real-time multi-player capabilities. Google I/O attendees can play Riptide GP2 this week in the Sandbox on the third floor, and also with NVIDIA, where it’s being shown running with extra graphic features on NVIDIA’s new Tegra 4-based Shield devices.

“Multi-player is a major focus of Riptide GP2,” explains Ralf Knoesel, Vector Unit’s CTO. “Google Play game services provide a robust and easy to use real-time multi-player experience. The elegant invitations and notifications allow players to easily connect with their friends to show off their hydro jet racing skills.”

Riptide GP2 is due to be released on Android and iOS this summer. In addition to multi-player gameplay, the game features a new deeper career mode, player and hydro jet customization, and a stunt combo system with dozens of spectacular stunts.

Beach Buggy Blitz Nominated for 2 Best App Ever Awards

We're thrilled to announce that Beach Buggy Blitz has been nominated for not one but TWO Best App Ever for Android Awards!

Beach Buggy Blitz is nominated for both Best Racing and Most Innovative game categories.  Please vote for us by clicking on one (or both!) of the links below.  Voting is super easy, you don't have to sign up or give your email or anything!

Vote for Beach Buggy Blitz for Best Racing Game Vote for Beach Buggy Blitz for Most Innovative Game

 

Voting is open til May 15, 2013.  Winners will be announced at Google I/O in San Francisco that very same day.

Incidentally, Riptide GP is also nominated for Best Racing Game, so if you really love Riptide GP more you can vote for it, too!

You can find out more about the Best App Ever Awards here.