Vector Unit Thanksgiving Super Sale!

One thing we're really thankful for at Vector Unit is our awesome fans.  Not only do you guys play our games, but you send us suggestions for making them better, you post awesome comments online, and you tell your friends about us!

In this holiday season we want to give a little something back, by having our first ever Vector Unit Thanksgiving / Cyber Monday Super Sale.  The savings start early morning Thursday November 28 and run through the end of "Cyber Monday", December 2.

For a limited time you can taste the thankfulness with these awesome deals:

Save 66% on Riptide GP2

Since its premiere Riptide GP2 has never gone on sale -- until now!  This is your chance to snap up one of the top rated racing games on iOS, Android, and Amazon for a super low price!

Save 50% on the "Ultra Pack" in Beach Buggy Blitz

What's even better than smashing through a totally destructible tropical island?  Smashing through it with 100,000 coins worth of powerups!  For a limited time, you can go to the "Coin Store" in Beach Buggy Blitz and buy the 100,000 coin Ultra Pack for half price!

Happy Thanksgiving!

So, to all our U.S. friends -- Happy Thanksgiving!  And to everyone else, what the heck, Happy Thanksiving too!  Sorry you won't be stuffing yourself with turkey and pie all day, but at least you can get some good deals online!

Nexus 5 Screenshot Winners

We had a lot of fun going through the 460 entries we received for the Nexus 5 Screenshot Contest, and we thought what better way to celebrate our contest winners than to share them with the world!  Also, since we'll probably do another screenshot contest again in the future, you can see how our selection process works and maybe better your chances next time around.

Just a reminder on the rules -- We asked people to send in a screenshot of a Vector Unit game in action.  Out of all the entries, we picked 10 of our favorites, and then out of the eligible entries from that group, we used a random number generator to pick the winner of the Grand Prize Nexus 5.  The rest of the finalists received codes and/or T-shirts.

So in no particular order, here are the 10 finalist screenshots:

First of all, there's a Yeti in this screenshot.  Second of all, there's a fully upgraded Beach Buggy smashing into a Yeti.  Third, it takes some timing and effort to actually capture a moment like this in a screenshot.  We appreciate that.  Plus, did I mention the yeti?

One way to endear yourself to the Vector Unit judges in a screenshot contest is to get it from Shine Runner, which we always consider one of our favorite (but less popular) games.  In this case, we have a nicely framed shot of a guy getting punted out of a boat.  Yeehaw!

This is just a straight up awesome shot of Riptide GP2.  It's got tons of guys on screen all doing crazy stunts.  It's got the splash screen effect going.  AND the latest hydro jet, Scorpion. 

 We got several screenshots from the treasure room in Beach Buggy Blitz, but we liked this one the best, because it's a nicely composed, well balanced image of OH MY GOD LOOK AT ALL THE COINS.

 

Another sweet Beach Buggy Blitz shot.  Another well composed image.  We also appreciated that the player is playing with Oog Oog and a custom-painted Dune Jumper instead of the standard car/driver.

A couple of people sent us their top score stats from Beach Buggy, but none were as impressive as this one.  No, it's not the high score that's amazing (although it's pretty darn great.)  It's the 100% career completion, with 1,003,095 career coins collected, and almost 60 hours played!  Now that's dedication!

Just another overall great Riptide GP2 shot.  We docked him a few points for using the default paint job (customization people!) but the judges loved the composition, the fact that he's busting out a Tornado, and of course the Vector Unit and Beach Buggy Blitz billboards.  Flattery will get you everywhere.

Although this screenshot was weirdly cropped, we liked the fact that he was busting along with a Drop Ship and a Mr. Happy driver.  There's just something kind of intense about this composition.

More Riptide GP2, more coolness showing the pump station in one of the later levels.  Feels epic, lots of action, and splashes.  Oh, the splashes!

And yes, another Mr Happy, this time in a custom painted Lightning.  We liked the fact that he's smashing a Lava Monster (in case you can't tell, we like smashing stuff), and also that ... actually no that was pretty much it:  Mr Happy, custom painted muscle car, Lava Monster.  

And the winner is...

So out of these entries we picked Jim Laverty's of Pennsburg, PA.  His treasure room shot was picked at random out of the qualifying winners to receive the Nexus 5.  Congrats, Jim!

And congrats to all the 10 finalists -- we hope you enjoy your prizes, and we hope that the rest of you will be inspired to enter the next time we do a screenshot contest!

Riptide GP™2 Arrives for Windows 8.1

Now you can carve the waves on your desktop or tablet PC!  Riptide GP™2 has splashed onto the Windows Store, in all its water-soaked glory.

RGP2 is cool on tablets, and it's sweet on phones.  But you haven't really experienced it until you've experienced it on the big screen running at a rock-solid framerate in super high resolution!

The Windows 8.1 version uses your Google+ login to connect you to your friends, earn Achievements, and post to Leaderboards.  You can also compete against recordings of your friends' best races in the VR Challenge mode!

Another nice thing about the Windows Store version is you can seamlessly switch between gamepad, keyboard, touch screen, and tilt control methods (depending on what your device supports.)

Please note that you need to have upgraded your device to Windows 8.1 to get the game!

 

Win a Nexus 5 from Vector Unit!

We've got our hands on the brand new Google Nexus 5 smartphone and we want to give it away to one of our fans!

Take a screenshot of your favorite Vector Unit game in action (anything from smashing lava monsters in Beach Buggy Blitz™ to busting out a Mad Monkey in Riptide GP™2, as long as it looks cool). Post the screenshot to the internet (Facebook, Twitter, Google+, anywhere you can post a picture really) and submit the link below.

We'll select our 10 favorites, and out of those favorites we'll pick a random winner to receive a 16GB Black Nexus 5*. The runners-up will receive a Vector Unit T-Shirt, and all winners will receive a code for an in-app purchase in a Vector Unit game.

Giveaway ends on November 20, 2013 at 11:59 pm PST. See full RULES below.

a Rafflecopter giveaway

RULES:

Void where prohibited. No purchase is necessary to enter or win. Contest is open to to people 13 years or older. Nexus 5 and other physical prizes will be awarded to US residents only. Non-US residents are still eligible to receive codes for in-app purchases.Winners will be contacted by a Vector Unit staff member upon being selected and will be expected to respond to that staff member within 24 hours, else their prize may be forfeit and another winner selected. Vector Unit’s decision is final and no correspondence will be entered into. Winners agree that their name and details of their entry may be used for promotional purposes by Vector Unit.

 

* Prize is a Nexus 5, LG-D820, Black, 16GB (US). Unlocked: Use with any provider that offers service on Nexus 5 supported networks. Carriers T-Mobile, Sprint. For more information, please visitGoogle Play

Parents, Kids, and In App Purchases

Almost every week we here at Vector Unit get a support email like this one:

I just received my credit card statement and realized that my child has made these purchases in your free game Beach Buggy Blitz.  These purchases were made without my permission, and I don't understand how your application can allow this.  I would respectfully request a refund on them.

Many parents are not aware that it is possible to make purchases within the "free" games they download for their kids.  Furthermore, they apparently don't realize they can protect themselves against this kind of unwanted activity.

In the interests of human decency (and hopefully as a way of cutting down on a few support emails) we'd like to share some thoughts on why these purchases occur...and what you as a parent can do to prevent them.

Ain't No Such Thing as a Free Lunch

First of all, it's important to realize why these purchases even exist.  Google Play and the iOS AppStore are crowded with hundreds of games that are free to download and play.  Obviously these are very tempting targets for most parents, since ... well, they're free, right?

There's only one problem:  They're not really free.

See, every so-called "free" game in the app stores has some built-in mechanism for making money after you've installed it.  There's a good reason for this:  game companies are businesses, and they exist to make money so they can continue to develop new games.  It just so happens that by attracting players by making games free, and then charging players in game for stuff later, developers can often make more money than if they just charge once for the game up front.

There are 3 main ways developers make money in a free game. (Some paid games employ these as well):

  1. Show ads.  These can be banner ads or full-length video advertisements for products such as apps, toys, or fast food restaurants.
  2. Present players with "offer walls" which prompt them to install yet more apps in exchange for, say, gems or coins in the game.  
  3. Offer a selection of "In App Purchases" or IAP.  These often take the form of bundles of in-game currency like coins or gems that can be spent within the game to unlock more content.  Prices on such IAP can range from $1 or $2 all the way up to $99 or higher.

It's the third option -- IAP -- that concern most parents.  (Although honestly you should be just as aware and concerned with #1 and #2).  Parents are sometimes shocked to discover that these IAP are so easily accessible within the games.  Indeed, many games repeatedly push the player towards the store where IAP can be purchased.  Some games are particularly aggressive about "monetizing their players" while others (like our game Beach Buggy Blitz) take a relatively hands-off approach.

But make no mistake -- if you download a free game for your kids, it almost certaintly will contain IAP.  It will try to encourage your child to click on those IAP buttons.  And it will try to make the purchase as frictionless as possible.  And once your kid starts clicking, there's nothing to stop them from clicking again, and again, and again....

So what can you do to protect yourself against a nasty surprise on your credit card statement? 

Password Protect Your Account

This is probably the most basic way to protect yourself.  Every app store has an option in the settings to require a password before somebody can purchase anything on the credit cards associated with the account.

For Android devices like the Galaxy S4 or Nexus 7:

  1. Open the Play app (aka Google Play) on your device
  2. Click the 3 dot menu button in the corner of the screen
  3. Select Settings
  4. Scroll down the list to the "User Controls" setting and turn on the item that says "Password: Use password to restrict purchases"

For iOS devices like the iPad or iPhone:

  1. Open the Settings app on your device
  2. Click on "General"
  3. Click on "Restrictions"
  4. Click "Enable Restrictions" and set a password
  5. Once restrictions are enabled, you can turn on password protection for lots of different behaviors on your device.  You can restrict all of iTunes, or just In-App Purchases, or even exclude particular ratings like "mature content".
  6. You may also wish to change the re-lock time limit from the default 15 minutes to "immediate".

For other devices like Kindle and BlackBerry 10, please see the support pages for those particular devices.

Once you have a password protection set up, any time your child tries to buy something, the service will bring up a dialog requesting a password.  Then your child can ask you for permission to make the purchase, and you can chose to allow it or not.

WARNING:  On those occasions when you agree to unlock the device for your child, be aware that on some systems (like iOS), the device will stay unlocked for a period of time and allow subsequent purchases without re-entering the password. On most systems you can change this time or even eliminate it.

Use Gift Cards

If you have older kids and you want them to have a budget or allowance for games, gift cards can provide another option.

You can use your Google Play or iTunes account without a credit card -- just go into your profile settings and remove the credit card on record.  Then if you want, you can buy $10, $25 or other gift cards and refill your account to some set limit.  As long as your kids don't exceed that limit, they can make whatever purchases they want.

Get gift cards for Google Play here and for iTunes here.

Play in Airplane Mode

Switching your device to Airplane Mode disables internet connectivity and thereby diables unwanted downloads and purchases.  This can work well as a quick fix for smaller kids, but don't be surprised if your three year old already knows how to turn the WiFi back on.

Educate Yourself and Your Kids

If you've read this far, you may have already realized the single most important fact about giving your kid games to play on your phone or tablet -- there is no such thing as a free game.  Unless you've played the game yourself and have verified otherwise, you should assume that every free game on the market has IAP in it.  Just knowing that is half the battle.

Spend a little time to read the game descriptions and user reviews before you download them.  Maybe even search the web for a few reviews on blogs and websites.  Most responsible developers will tell you in the game description if the game contains IAP.  On the iTunes store you can see a list of the top 5 most popular IAP if the game has IAP.  On Google Play it's harder to know without actually downloading the game and trying it.  

It would be nice if all app stores had a little badge that alerted you whether a game has IAP or not, but we're not there yet.

Random thought:  Of course there are other benefits to knowing more about the games your kids are playing.  Not all games are age-appropriate for all kids, regardless of what they're rated.  Plus, let's face it -- some games are good and some games are lousy.  Just as with books or movies, you probably would rather your kids play high quality games. Right?

The other half of the battle is explaining to your kids how these devices work, and that clicking on buttons in the game can cost you real money.  Just like you wouldn't allow your child to take money out of your purse without your permission, explain to your child that they are not allowed to make purchases  or download games or stream movies or do anything on your tablet or phone without your permission.

Although even if you do explain all this, it's probably still a good precaution to require a password.  Not only will this act as a backup for your kids, it will protect you if your device is ever lost or stolen.

Developer Responsibilities

Although I firmly believe that the responsibility of monitoring and protecting children's digital activity ultimately lies with their parents, game developers and publishers can and should take steps to aid and assist parents trying to make educated choices.

First and foremost, developers should always clearly state in the game description whether a game contains IAP. 

Second, when parents do realize that there have been charges on the account they didn't expect, and request a refund, developers should give it to them.  No hassles, no hoops -- just give it to them.

At Vector Unit, we already take these precautions with our games.  But maybe we could do more.  If you have ideas or thoughts, please comment below or send your thoughts to info@vectorunit.com.  We'd love to hear them!

Riptide GP2 October Giveaway

We're celebrating the release of the Riptide GP™2 v1.1 mega-update with a fantastic giveaway. One lucky winner will receive an NVIDIA® SHIELD™ handheld gaming device.  Six runners up will receive a Moga Pocket or Moga Pro game controller.  And 10 more runners-up will strut their stuff in new Riptide GP2 T-Shirts.  And ALL of these winners and runners up will get game codes for in-game Riptide GP2 cash. 

Simply click the link below to enter. And for a bonus entry, follow us on Twitter for the latest news, updates, and giveaways.

Giveaway ends on October 31, 2013 at 11:59 pm PST.

*NVIDIA SHIELD, Moga controllers and T-Shirts will be awarded to US residents only.

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The Future is On Your Face

So yesterday I finally -- FINALLY -- had the chance to dive into the future of gaming with Oculus Rift.

Let me say first of all I have a huge crush of the idea of virtual reality.  You kids might not remember this, but back in my day -- hold on, let me get out my corn cob pipe -- back in my day we went to places called video arcades to play video games.  And in one of those arcades way back in the early 90's I had the chance to play Dactyl Nightmare, one of the very first VR games.  

It had terrible flat shaded polygonal graphics, head tracking slow as molasses, and a giant helmet that weighed down your head and filled your face with moist public-utility smells.  And after I played it for the first time (for the first time, note), I totally barfed. 

It was awesome.

Well OK you had to stretch your imagination a bit.  OK a lot.  It's hard to believe it now, but back then to my fevered teenage brain it really seemed like true virtual reality was just a few years away.  

And then a few years stretched into 20 years. 

And then Oculus Rift showed up. 

If you've followed all the hype, like I have, and if you're a huge VR nerd, like I am, then Oculus Rift has basically reignited your hope that totally immersive VR gaming and entertainment is here.  Or almost here.  

We don't have a Rift dev kit here at the Unit, and I've been dying to try it.  They had it at GDC last year, and E3, but everywhere we went there was a massive line and I couldn't spare the time.  So yesterday at the Gaming Insiders Summit, I jammed over to the Oculus VR booth to try it out as soon as I could.

And I have to say -- after all the hype and build up -- I was a little, just a little, disappointed. 

The potential is so there.  It's really close.  Obviously the 3D has improved a bit since Dactyl Nightmare.  And the headset is about a million times more comfortable.

The big problem is the head tracking latency.  The demo guy told me it was about 15 ms but it felt like more than that.  What it means is when you swing your head around to look at something, it takes a little while for the view to catch up.  So every time you move your head, you're reminded that you're looking at a screen and not a world.

Latency also by the way is largely what's responsible for the motion sickness that people sometimes feel in VR.  (Remember my little issue with Dactyl Nightmare.)

The good news is the folks at Oculus VR know all this, and they have a ton of really smart (and well funded) people working to solve this and other issues.  In his talk at GIS CEO Brendan Iribe said their goal is to get the latency down below 10ms.  And oh by the way their CTO is John Motherlovin' Carmack, and HIS goal is to get it down below 5ms.  

There are other issues too, screen resolution, spatial tracking, etc.  But I think all this stuff is solvable once -- if -- they work out the latency. And while I know this is a Herculean technological task -- c'mon, it's John Carmack.

So, OK yeah I was a little disappointed.  But I had 20 years of expectations built up.  

Mostly I came away with the feeling that we actually are close this time.  And the huge amount of money and interest that Oculus is generating right now are the magic ingredients that potentially can push it over the edge.  It's just technology.  It's a completely solvable problem, and once it does get solved...

What then?

 

Nexus 7 Commercial Features Riptide GP2

Check out the latest Nexus 7 commercial from Google, which features some sweet Riptide GP2 action right at the start!  Spoiler alert:  We're really glad the dog doesn't die.

Thanks Patricia Correa @patcorrea10 for the share!

 

Major RGP2 Update Adds New Game Mode & More!

This week Vector Unit is rolling out the first major new update to Riptide GP™2, and it's a doozy!  With version 1.1, players will be able to change the gender of their rider, unlock and race with a screaming fast new hydro jet, and pit their best times against the world in the new "VR Challenge" game mode.

VR Challenge is a new game mode that allows players to download and race against recordings of their Friends' best performances on any track in the game.  Every time you set a new best time, your performance gets uploaded for your Friends to race against.  It's the ultimate test of wave-shredding skill, and works best when you play against multiple friends from Game Center (iOS) or your Google+ Circles (Android).

In addition to VR Challenge, version 1.1 allows players to select between male and female riders.  The new female rider model has all the same great customization features -- and all the epic stunts -- of the original rider. 

And finally, the new update adds a new blazing fast hydro jet.  Fan favorite Scorpion makes its triumphant return from the first Riptide GP game, now retuned and totally remastered for Riptide GP2.  It's on a par with Manta, and excels in raw acceleration and boost.

Riptide GP2 version 1.1 will be available later this week on both Android and iOS.  

Follow us on Twitter, Facebook, and Google+ to find out when exactly the update goes live!